Fable contiunes to break records
25th Oct 2004Microsoft Game Studios have announced that Fable, the ground-breaking Xbox roleplaying adventure game developed by Lionhead Studios, had an incredible launch month at retail stores in North America. Fable was the best-selling console title across all platforms in September, more than doubling the sales of the second best-selling title across the U.S. After its record-setting first week in which the game sold more than 375,000 units in North America, Fable has continued to demonstrate huge success with the best launch month ever for any Xbox game in U.S. According to The NPD Group, Fable sold more than 600,000 units in its first month at retail in the U.S. -- squashing all previous Xbox games' first-month sales records.
In Fable, the players' every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?" For more information about Fable, visit the official site at http://www.xbox.com/en-US/fable/default.htm.
Fable is available in North America for an estimated retail price of $49.99 (U.S.). |
Fable already available in some UK stores
8th Oct 2004Microsoft Game Studios have announced that Fable, the highly anticipated Xbox action-adventure game, has been spotted on store shelves in the UK for an estimated retail price of £39.99. Developed by Peter Molyneux's studio Big Blue Box, in conjunction with Lionhead Studios, Fable allows players to develop a unique character by making choices that determine their character's skills, reputation and appearance. Fable has already had an amazing start at retailers across North America and in its first week of release, it broke records, selling through more than 375,000 units.
In Fable, the players' every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalised in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearance and behaviour. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person your character helps, and with every creature they slay, the world is changed forever. For every choice there is a consequence - - In Fable, gamers decide: "Who will I be?" For more information about Fable, visit the official site at http://www.xbox.com/fable.
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Fable sets Xbox record in first week
24th Sep 2004Microsoft Game Studios have announced that Fable, the ground-breaking Xbox roleplaying adventure game, has had an amazing start at retailers across North America in its first week of release, breaking records and selling through more than 375,000 units (grossing roughly $18.7 million U.S.).
Fable sets the stage for a spectacular holiday season for Microsoft Game Studios by paving the way for titles such as Halo 2, Blinx 2 and MechAssault 2. Sales records are being broken at retailers throughout North America: the game was EB Games' biggest first-week sales for any Xbox title ever; it broke Game Rush's first-day sales record for any game; it is the No. 1-selling overall title on any platform last week at GameStop and is the fastest-selling Xbox game at EB Games Canada for the first week. Fable even grossed more money than the No. 1 box office movie last week, Sky Captain and the World of Tomorrow.
In Fable, the players' every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?" For more information about Fable, visit the official site at http://www.xbox.com/en-US/fable/default.htm.
Fable is available in North America for an estimated retail price of $49.99 (U.S.). Fable will be available in Europe in October 2004. |
Fable goes Gold
2nd Sep 2004Microsoft Game Studios have announced that Fable, the exclusive Xbox roleplaying adventure game, has gone gold. Fable is scheduled to ship to retailers in North America on September 14 for an estimated retail price of $49.95 (U.S.).
Fable will be available in Europe in October. Developed by Peter Molyneux's studio Big Blue Box in conjunction with Lionhead Studios, Fable offers players the opportunity to develop a unique character by making choices that determine their character's skills, reputation and appearance.
In Fable, the players' every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend.
Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions.
People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. |
Pre-Order Fable and Receive Bonus "Making of" Documentary DVD
15th Jul 2004Microsoft Game Studios have announced an exclusive pre-order deal with EB Games, GameStop, Circuit City, GameRush, GameCrazy and Trans World to reward gamers who pre-order Fable with an exclusive Fable documentary DVD. The limited edition DVD, available only with a Fable pre-order, contains a "making of" documentary featuring interviews with renowned game designer Peter Molyneux, as well as Simon Carter and Ian Lovett. The disc also includes playable demos of Sudeki, RalliSport Challenge 2 and Top Spin; plus gameplay trailers from E3 2004 for Forza Motorsport, Jade Empire, Conker: Live and Reloaded and MechAssault 2: Lone Wolf. Fable, the highly-anticipated role-playing adventure for Xbox is in development by Peter Molyneux's studio, Big Blue Box, and is set to hit retail shelves in the United States on September 14 with an estimated retail price of $49.99 (U.S.). Fable's U.S. release will be followed by a European release in October and will ship in Asia in early 2005.
In Fable, the players' every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions.
Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?" For more information about Fable, visit the official site at http://www.xbox.com/en-US/fable/default.htm. |
Fable - E3 Factsheet
12th May 2004In this groundbreaking role-playing adventure game from Big Blue Box and Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred.
With experience comes advancement and physical change, whether it be expanding muscles, a keen eye and nimble form, or the buzz of magical energies around your finger tips. As you develop your alter ego, the world reacts to you and your actions. People comment on your successes and failures, your appearance, and your behavior. Their many opinions are expressed through applause, mockery, trepidation, panic, and even flirtation if they feel so inclined. Each person you aid, each flower you crush, each creature you slay, will change this world forever. In Fable, gamers decide: "Who will I be?"
Key Features:
Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow - be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who rely on speed and stealth will develop lightning-like reflexes and eagle-eyed accuracy.
Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.
Building a living legend. Through deeds and actions, "Fable" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.
Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and environments teeming with cultures, creatures, citizens and cities.
Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can master the art of thievery, acquire a family, real estate, clothing or tattoos, and more.
Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.
Title: "FableTM"
Publisher: Microsoft® Game Studios
Developer: Big Blue Box and Lionhead Studios
Format: DVD for the Xbox® video game system
ESRB Rating: "M" for Mature
Availability: September 2004
Price: $49.99 (U.S.) estimated retail price |
Fable Factsheet
13th Apr 2004In this groundbreaking role-playing adventure game from game designer Peter Molyneux, players' every action determines their character's skills, appearance and morality. The character's life story is created from childhood to death. They can grow from an inexperienced child into the most powerful being in the world, choose the path of righteousness, or dedicate their life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Players earn scars in battle and lines of experience with age. Each person they aid, each flower they crush, each creature they slay, will change the world forever. In "Fable," gamers decide: "Who will I be?"
Features:
Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow - be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who skulk in the shadows will watch their skin bleach.
Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.
Building a living legend. Through deeds and actions, "Fable" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.
Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments teeming with cultures, creatures, citizens and cities.
Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can learn to ride steeds, master the art of thievery, acquire pets, clothing or tattoos, and more.
Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.
ESRB Rating: Pending
Availability: 2004
Price: TBD |
Hollywood's Danny Elfman Contributes to Fable Soundtrack
19th Mar 2004Microsoft Game Studios announced today that musician Danny Elfman has composed the theme for the upcoming Xbox role-playing adventure game, FableTM. Elfman, three-time Academy Award®-nominee and GRAMMY Award winner, is best known for his unique musical style and has contributed to the soundtracks of dozens of popular films including Chicago, Batman, Spider Man, Men In Black, The Nightmare Before Christmas and Beetlejuice. For his work on Fable, Elfman worked with a hand-picked orchestra and recording team to produce a magical theme.
In Fable, the groundbreaking role-playing adventure game from game designer Peter Molyneux, the players' every action determines their characters' skills, appearances and moralities. Characters' life stories are created from childhood to death. They can grow from inexperienced children into the most powerful beings in the world, choosing the path of righteousness or dedicating their lives to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Players earn scars in battle and lines of experience with age. With each person they aid and every creature they slay, they change the world forever. |
Fable Developer Chat this Thursday
3rd Dec 2003After the record breaking developer chat on Black&White 2, Lionhead Studios is holding the first official Fable Developer Chat on Thursday 4th December 2003. Over 4,000 people logged into last weeks chat on black & white 2 which lasted for several hours
The moderated chat on the channel #fable (Quakenet) will host its first official chat, starting at 18:30 GMT, with Peter Molyneux, Dene and Simon Carter and other members of the development team taking part.
The topic is anything related to Fable (ideas, suggestions and questions), anyone is free to attend this session.
Fable is a ground-breaking role-playing adventure game in which your every action determines your skills, appearance, and reputation. Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change this world forever. Fable: Who will you be? Available in 2004 exclusively on Xbox |